Call of Duty: Modern Warfare 2

Call of Duty: Modern Warfare 2
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Customer Rating: Rating 2.0 out of 5 (636 Reviews)

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Product information Creator: Windows Xp
Brand: Activision
Publisher: Activision
Category: Video Games
Release Date: November 10, 2009
Format: Dvd-rom
Model: 33337
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Features
  • Epic single-player campaign picks up immediately following the thrilling events from Call of Duty 4: Modern Warfare
  • The definitive multiplayer experience returns, with a host of new perks and enhancements
  • New cooperative SpecOps mode, the perfect combination of Modern Warfare's single player intensity and the addictive replayability of its multiplayer
  • Special Ops Mode allows two players, either alone or with a friend, to engage in unique mission play and features split-screen functionality.
  • ?Modern Warfare 2? contains new and updated weapons, new weapons attachments, and a variant of the multiplayer weapons customization system from ?Call of Duty 4?, now available in the single player campaign.
Accessory
Editorial Reviews

Product Description: No description available for this title.
Item Type: Video Games
Item Rating: M
Street Date: 11/10/09
Wide Screen: no
Director Cut: no
Special Edition: no
Language: ENGLISH
Foreign Film: noSubtitles: no
Dubbed: no
Full Frame: no
Re-Release: no
Packaging: Sleeve

Amazon.com Product Description:

Modern Warfare 2 is a first-person tactical shooter and the sixth entry in the popular Call of Duty series. True to its name and following the lead of its predecessor, Call of Duty: Modern Warfare, it places players in modern combat settings, as opposed to the WWII environments of the earlier Call of Duty games. This modern approach brings with it new weapons, action and options. Coupled with a variety of gameplay modes including single player, multiplayer and the co-op Special Ops Mode, it is destined to be one of the most popular games of 2009 and a worthy addition to the Call of Duty series.

'Modern Warfare 2' game logo
Taking fire from behind a riot shield in 'Modern Warfare 2'
Classic tactical FPS action.
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Leading a squad off a landing strip in 'Modern Warfare 2'
Customizable multiplayer perk system.
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A battleground in the slums of Rio in 'Modern Warfare 2'
Diverse in-game environments.
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Soldier looking down a rifle with a scope attachment in 'Modern Warfare 2'
New weapons and gadgets.
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Story
The storyline of Modern Warfare 2 picks up where the events of Call of Duty 4: Modern Warfare left off. The ultranationalist Russian leader Zakhaev has been eliminated, but it seems that his lieutenant, Vladimir Makarov, is an even bigger danger. Having made a successful play for power, Intel indicates that he is extending the reach of his influence well beyond the borders of Mother Russia, causing a stir in the international community and prompting the involvement of Task Force 141. Task Force 141 is an elite multinational unit made up of Navy Seals, Delta Force operatives, British SAS and CIA. In the single player campaign you are Sergeant Gary "Roach" Sanderson, with the hero of Call of Duty 4, "Soap" MacTavish, promoted to Captain, making an appearance as an NPC (non-player character) and your commanding officer. The elimination of Makarov and his underlings at any cost is your number one priority, regardless where the fight occurs.

Gameplay
The latest release in arguably the most successful tactical first-person shooter franchise of all-time, gameplay in Modern Warfare 2 follows the same winning and time-tested structure of earlier games in the series. In the single player campaign players are aided by AI squad members as they take on a series of missions aimed at eliminating Ultranationalist forces. Each mission is built around a particular objective, with players utilizing some level of guidance from NPC characters, including "Soap" MacTavish, and aided in navigation by the game's heads up display (HUD). Along the way players will be able to utilize a wide variety of weaponry and and vehicles, as well as be able to customize weapons with gadgets attached to them.

Also, just as in previous games in the series, Modern Warfare 2 is heavily focused on multiplayer gameplay. The different multiplayer modes, available both in local play and online, contain plenty of customization options and revolve around different strategies ranging from the every man for himself action of "Free-for All," the classic team-based fun of "Capture the Flag and the tactical, team-oriented action of "Search and Destroy," just to name a few. Multiplayer modes also feature the "Perk" System that players may be familiar with from earlier in the franchise. Through this system players gain additional abilities, weapons and benefits as they gain experience in combat. This can be done by leveling up, but another important way way is through "kill streaks," the number of enemies eliminated in succession. These are available beginning with three kills and include the ability to call for supply drops, predator missile strikes, helicopter gunships and many more. Players have the ability to customize in advance which perks will be available at each number and can even gauge their progress towards each at the touch of a button. With an eye towards not making the game too hard for new players the game also features help to players experiencing "death streaks," multiple consecutive deaths in multiplayer matches.

Special Ops Co-op Mode
Along with a single player mode and multiple multiplayer modes, Modern Warfare 2 also features an unique third main play option, Special Ops Mode. Available both online and in local play, Special Ops Mode is designed to provide a distinct time-based play option, featuring special scenarios not found in other modes in the game and lots of enemies to take on. This mode can be played either alone or with a friend, again either locally or online, with local co-op play including split-screen functionality.

Key Game Features

  • Challenging Multiplayer ModesModern Warfare 2 will contain a wealth of multiplayer modes including: the every man for himself action of "Free-for All," the classic team-based fun of "Capture the Flag and the tactical, team-oriented action of "Search and Destroy."
  • Improved AI Enemies – Improved artificial intelligence now allows enemies to attack from virtually any direction as players respawn into the game adding additional challenges.
  • An All-new Call of Duty Adventure - Modern Warfare 2 features an all new Call of Duty storyline revolving around the continuing struggles against the Russian rebel group the Ultranationalists, who have found a new and more dangerous leader.
  • The 'Special Ops' Optional Co-op Mode – "Special Ops" Mode allows two players, either alone or with a friend, to engage in unique mission play and features split-screen functionality.
  • Diverse In-game Environments - Battlegrounds traversed in the game range from the lonely, snow-clad mountains of Kazakhstan, to dark tunnels in the Afghanistan and the crowded slums of Rio.
  • Nonstop Action - Modern Warfare 2 contains no cutscenes, so players are always engaged in the action, no matter where they are in the game.
  • New Breach Gameplay Mechanic - Players can now blaze their own paths through the game by "Breaching" formerly impregnable obstacles like walls and doors with explosives.
  • New Gadgets, Weapons and Weapons System Modern Warfare 2 contains many new and updated weapons, new weapons attachments, as well as a variant of the multiplayer weapons customization system from Call of Duty 4, now available in the single player campaign.
  • New Perks and Increased Customization - Multiplayer modes feature new perks for leveling up, and for killstreaks and deathstreaks. Those awarded for streaks can customized in advance according to when they become available.

Customer Reviews

DO NOT BUY!

by Nathan Risto 2009-11-10, 908 people found this review helpful
Do not buy this game. It is a total waste of your hard earned money. Just read some of the reviews and you will see this is nothing more than a gimped console port. Everything that makes this game a PC game is missing.

I would recommend waiting for Battlefield Bad Company 2 for the PC instead. It retains much of what is still desirable in a PC game.

Here is a break down of the differences between Call of Duty 4 Modern Warfare and Call of Duty Modern Warfare 2. Take notice that almost everything is a downgrade for a higher price.

Call of Duty 4: Modern Warfare

Networking: Client/Server
Avg Ping: 25-40ms
Console Commands: Yes
Lean: Yes
Custom Maps: Yes
Number of Players: up to 64
Competitive Mods: Yes
Mod Tools: Yes
Ability to Record: Yes
Kick/Ban Hackers Immediately: Yes
Profiles Saved Online: No
Manually Select Server to Join: Yes
Control Bad Language: Yes
0 ping Advantage for Host: No
Lan Play: Yes
Free Demo: Yes
Price: $50


Call of Duty Modern Warfare 2

Networking: Peer 2 Peer (downgrade)
Avg Ping: 100ms+ (downgrade)
Console Commands: No (downgrade)
Lean: No (downgrade)
Custom Maps: No (downgrade)
Number of Players: up to 18 (downgrade)
Competitive Mods: No (downgrade)
Mod Tools: No (downgrade)
Ability to Record: No (downgrade)
Kick/Ban Hackers Immediately: No (downgrade)
Profiles Saved Online: Yes
Manually Select Server to Join: No (downgrade)
Control Bad Language: No (downgrade)
0 ping Advantage for Host: Yes (downgrade)
Lan Play: Yes
Free Demo: No (downgrade)
Price: $60 (downgrade)

Disappointing

by B. Lim 2009-11-10, 907 people found this review helpful
The perks of buying the PC version according to Infinity Ward (IW):

1. Text chatting. Now you can text chat to your buddies in-game while online, what fantastic innovation.

2. Adjustable graphics setting -- gotta give them points for adding that feature, while console users are stuck with their 720/1080 resolution, you can max it up all the way depending on your hardware. Amazing stuff...although every game has had this feature since the beginning of PC gaming.

3. The ability to use your mouse and keyboard. Now you can unplug your xbox controller and use your computer accessories for a more accurate FPS experience(!).

4. You'll have a fantastic smooth time connecting to IWNet; its so perfect, it'll even give you XBox Live error messages.

Now, the negatives:

1. You're paying more for an inferior product. $60 vs $50. The consoles have a valid excuse for charging more -- $10.00 goes to the console manufacturer (Sony or Microsoft), Activision is just being greedy here; really quite unacceptable, especially in today's economy.

2. Dedicated servers removed -- don't even get me started; I'm sure you've heard of the petition which is nearing 200,000 signatures to re-include dedicated servers. We're left with a terrible online experience. I played the first Modern Warfare (MW) on the PS3 which had peer to peer online play and it was disastrous. Expect drop outs and poor performance. The host of the game will always have the advantage because they have the better latency.

3. No mods. This is surprising because so many other popular games were developed from mods including -- Counterstrike, Team-fortress 2 and Left 4 Dead. The only reason I can think of why IW/Activision would want to do such a thing would be to charge for content later on. I remember paying for 3 maps for the first MW -- and to tell you the truth, it really wasn't worth it.

4. Steam required. When you install the game you are required to install the Steam platform and link it to an e-mail address, and your Steam username. This makes reselling the game next to impossible.

5. Feels and plays more like a Modern Warfare 1.5 then a Modern Warfare 2.0; the graphics are alright for todays standard, but I was expecting a lot more from IW for a two year development cycle.

6. Short single player. Since they've gimped the multiplayer aspect, and the single player can roughly be finished in 6-7 hours, I suggest you rent this on the console if you have one.

7. Multiplayer only allows 9 vs 9 (18 player) matches. MW1 allows up to 64 -- does more mean more enjoyable? No, not necessarily, but at least there is choice and server admins were able to set it to their liking.

Infinity Ward have really let their fans down. The multi-player made the original spectacular; with the removal of dedicated servers, competitive and fair play is dead.

Business schools should take note because this would make a wonderful case study on how a company has ruined one of the most anticipated franchise in such a short amount of time. MW2 was literally a license to print money for Activison/IW. With such a terrible management decision, reinstating dedicated servers will be the only hope to redeem themselves in the eyes of their consumers -- however I think this fiasco will not be easily forgotten.

*** Update 11/18/09

Theres hope yet! Hackers have released a patch so you can start/join a dedicated server; its disgusting that this has to come from the underground scene and not Activision/IW. It seems that the hacked copies "freely" available over the Internet is now the superior version.

Hackers have also found hidden modes via the console -- Global Thermonuclear War, One Flag CTF and VIP mode -- future downloadable content already in the game? How low you've fallen Activision/IW.

*** Update 04/16/10

I've given up on this game and probably this series for good -- The 'impenetrable' IWNet is plagued with hacks and cheats. I suggest you all save your money and get Battlefield Bad Company 2 instead; I've been enjoying the experience so far, its a game that involves more strategy and not your standard Modern Warfare, run and gun. Even the NY Times agrees that Bad Company 2 is a better game than Modern Warfare 2. [...]

Fun game, but shame on Activision and Infinity Ward

by M. Weir 2009-11-10, 454 people found this review helpful
I actually bought this game even though it will be the last Infinity Ward game I support by purchasing. I've been a huge fan of said developer since Call of Duty 1, a PC exclusive, since day one. I've purchased every single Call of Duty game developed by Infinity Ward over the years (including the expansion for CoD1 which wasn't developed by them). I never had a problem purchasing their products. Until now. This is the first time I've ever felt like a total tool and a moron for purchasing their "PC game".

The game IS phenomenal. The graphics are noticeably improved over Modern Warfare 1, despite using the same graphics engine. The overhaul is there, but a lot of current gen games have better visuals. Sound design is great as always. There's a lot of recycled sounds and some new ones. Multiplayer is more of the same which isn't a bad thing, and the new co-op mode, from what I've played so far, seems fun. That's where my positive review ends. So basically you get more of the same, with slightly upgraded graphics.

Here's where things turn bad. For starters, Activision is charging $60 for this game, a move that completely goes against the grain of PC game pricing trends. Why? Because they can. It's a business move, yes, but it's completely immoral and greedy. Corporate greed rears its ugly head. Activision are the new EA. You would think for $10 you would get, oh I don't know, a longer than average single player campaign right? Well you don't. If you thought Modern Warfare's campaign was short prepare to get slapped in the face with a campaign that can easily be completed in one session. Bigger price, smaller experience.

But most people are probably buying it for multiplayer anyway, so let's discuss that. Basically it's all been said before. This is a console port, right down to being limited to 9v9. Want to get your clan together for some 32 vs. 32? Nope. 16 vs 16? Nope. Oh come on then....at least give me some 12 v 12. Sorry Charlie. You get 9v9, just like the console. And just like the console you can't sort servers and pick where you want to play, you can't tweak game parameters via a developer console (another PC industry standard that Infinity Ward think's it's too good to implement), and, OH, no dedicated server support.

Frankly, I'm surprised the PC port even allowed me to play with a mouse and keyboard....

It's painfully obvious that Infinity Ward prefer console development at this point (particularly the 360, which gets exclusive content before anybody else for the second game in row now), and it's even clearer that Activsion are greedy jerks.

It was a good run, Infinity Ward, but just like real life I won't associate with conceited, big-headed people. You won't get any more of my money. MW2 gets one star for actually being a fun game, but insulting PC gamers by lying about features that never made it to the game (dedicated servers, more people per server than the console versions, etc), and the fact that your publisher is price gouging, keeps it from scoring higher.

** APPENDED MULTIPLAYER INFO **

Okay so I've put in a few hours of multiplayer over the last few days and my worst fears were confirmed consistently. Horrible latency just ruins the experience. The game measures latency by a 4 bar system, similar to a mobile phone's signal strength. So rather than seeing what your latency is as measured by miliseconds, you will see 1-4 bars. Usually 3. Very rarely in my time playing MP did I ever have 4 bars, unless I was hosting the game. I kept a close eye on other player's latencys(using the TAB button) and probably 70% of the players had 3 bars as well, with usually just 1 or 2 people having 4 bars - one of which was the player hosting the game - and a couple unfortunate fools who were somehow getting by with 2 bars or less. The person who hosts a game enjoys a SIGNIFICANT advantage over even those with 3 bars. The killcam proves it. Time after time after time I would get killed and, through the eyes of my opponent thanks to killcam, notice that there was about a half second difference between what I saw and what actually happened. Then I'd hit the TAB button and sure enough, that guy has 4 bars and I only have 3. Ridiculous. I have a fast enough internet connection (2 MB up), and don't notice these latency disadvantages with other shooters, so I have to put the blame solely on IWNET.

It's really unfortunate and it's just the way it is which is sad as the multiplayer seems really fun and the levels are well thought out. The reality is if you want to play Multiplayer you're going to have to put up with a LOT of frustrating deaths, even if you get the drop on somebody, because he is enjoying a significant latency advantage.

The matchmaking is also broken. It's supposed to match you based on latency (therefore location) and skill, so why was I constantly in matches with people with 1-2 bars of latency, versus lieutenants and generals when I was only a lowly specialist?

Bottom line is if you have either console and a PC, just get the console version because that's all you're getting on the PC. The PC version has no right disgracing the other games on your hard drive by pretending to be a PC game itself. This game fails utterly. I would rate it half a star if I could.

I want a divorce.

by Chubz 2009-11-10, 230 people found this review helpful
When Call of Duty arrived on the PC scene, we were given an intense World War 2 first person shooter that blew away all other similar shooters at that time. For once, Medal of Honor had been matched and beaten at its own game. The sequel to Call of Duty, United Offensive, brought one of the best multiplayer World War 2 experiences ever seen in a game to the PC platform. Both titles were only
on PC, I would like to emphasize.

Then came Call of Duty 2 and the Xbox 360. Since that point in time, Call of Duty on PC has never been the same. We were handed a game that looked better than the original but was lacking in multiplayer content and had minimally improved single-player. By the time the developers had stuck a "3" to the end of the title, the PC platform was nowhere to be found. Completely abandoned. Left to dry.

But PC gamers were thrown a couple bones with the releases of Call of Duty 4: Modern Warfare and the most recent PC Call of Duty game, World at War. Finally, we had the games back on our platform. They weren't the best in the world, but they were solid experiences all around. Again, the single player had dimwitted respawning A.I. foes and did little to give us an innovative experience, but the multiplayer in each games provided solid, replay-value-packed shooting that could hardly be looked down upon.

And now, here we are again, going through rough times. She and I just aren't making ends meet anymore, if you know what I mean. Call of Duty: Modern Warfare 2 is a complete disgrace to the PC platform. Yes, unlike several years ago in the case of Call of Duty 3, we actually have a Call of Duty game on our platform and for that we perhaps should be grateful; but even with that being said, it's difficult to cope with what exactly is happening here. There are so many negative points surrounding Modern Warfare 2, I would probably be sprouting grey hairs on my head by the time I was finished pointing out each of them. Instead, I'll get straight to the points. And there are many of them, so bare with me.

What should normally be a $50 game at launch is now $60. Suddenly, we're being charged as much as the console kids for this game. What should normally be a PC-optimized port with support for dedicated servers, mods to change player limits and gameplay experiences, and more, is instead one in which we have no dedicated servers, no modification tools, no ability to extend the maximum amount of players in a server, no ability to record demos for the sake of footage and server moderation and administration, and even no unique PC features other than mouse control, text chat, and the ability to change graphical options. Yes, most of which were present in Wolfenstein 3D in 1992. And now, the icing on the cake: When we're not struggling to play the online portion of the game while leeching off another bum's connection, we can instead feast on a handful-of-hours, rinse-&-repeat single-player experience that features little to no replay value due to its linear, scripted gameplay.

When it's all said and done, Call of Duty: Modern Warfare 2 is the last straw for us PC gamers. We deserve more, because Call of Duty originated on our platform and if not for us, Modern Warfare 2 would not exist today. The heart and soul of Call of Duty should still remain embedded in PCs all over the world, but instead Infinity Ward has taken the path of ignorance and downright disrespect towards those who helped make their franchise possible. For these deeds, they can shove their money being horded from console gamers where the sun doesn't shine.

I want a divorce.

Disappointing

by J. Fong 2009-11-10, 144 people found this review helpful
I beat the game already. Its pretty disappointing to have paid 60 dollars for 6 hours of fun. As there is a crappy multiplayer system for this game, there is 0 replay value. You'll get better bang for your buck by going to the movie theater 5 times instead of playing this overpriced game.

Infinity Ward, you can do better. Your multiplayer system is a joke. Lack of Modding capabilities is a step back. Blatant contempt for a fan base is pretty lame as well. I never thought that I would dislike a company more than EA, but congrats, you've done it.

disappointment

by Bruce E. Strange 2009-11-10, 105 people found this review helpful
I am a huge fan of the original Modern Warfare. I purchased it for Windows and then for the Mac when it was released. I've been playing the Multiplayer for several years now and I've even gotten several of my friends to purchase a copy so we could play online. I was excited to see the new MW2 and preordered. I should have waited. The multiplayer is a complete disappointment. No dedicated servers, no control at all for the user base. If you liked the original MW multiplayer experience, do yourself a favor and save your money on this one.

Where are my dedicated servers?

by S. Mitchell 2009-11-10, 63 people found this review helpful
I've gotta echo many of the reviews here. Infinity Ward really dropped the ball here. I only wish I had come on here earlier today before I dropped $60 on this package. When there's a big hype for a game, you sort of expect the game not to live up to expectations, but this time around, it was almost as if the the developers purposed to fall far short.

Single player is pretty nice. The graphics and soundtrack are really top-of-the-line.

But 98% of the game time people look for in Call of Duty is the multi-player. The multiplayer game itself is just as stellar as past iterations of the series. IW again set the bar high on this. To summarize some of the changes, each class now has several new options. First is your primary weapon, as per usual. Second is your secondary weapon. This can be machine pistols of various sorts, handguns, shotguns, or launchers. I love this change, as it rearranges some of the old choices into means that make more sense. (Primary among these is that I no longer have to choose shotgun as my primary weapon!)

Now also, instead of grenades, you can opt for other equipment, such as throwing knives. An interesting twist, though I'm not sure how much I'll use these other options. One upside that I've noticed so far, however, is there are far few random grenades being bandied about.

Finally, there's the new perk system, which is a great improvement over the old system, as good as it was. There are new perks, tweaks to old perks, and some of the old perks are removed. In addition, the perk categories have all been rearranged in a more balanced manner. For example, 'Sleight of Hand' is now a blue perk, instead of a red one.

Additionally, there is the 'death streak' perk. The old overpowered perks (e.g., martyr) have been moved to this category. These perks are activated if you hit a certain death streak, in order to give you a slight advantage and get you a kill or two. So if Last Stand is your death streak perk, if you die four times in a row without getting a kill, the perk will be active for you until you get a kill. This nicely keeps some of those perks around, while keeping the game balanced, fun, and un-annoying.

Finally, you get to choose your own kill streak bonuses. Rather than the default UAV, Airstrike, Helo of COD4, there are a dozen or so bonuses that you can unlock and activate. If you don't like UAV, you can replace it with another similarly powered bonus, such as the new radar jammer. And the new kill streak bonuses are really fun to play with. Most are more interactive than the fire-and-forget bonuses of COD4.

Now the bad news...

Infinity Ward has completely stripped the multiplayer game of the usual client/server paradigm. Basically, what this means is you pick the game mode you want to play (e.g., Team Deathmatch) and you'll be automatched into a room with up to 18 players. Two obvious downsides to this: you don't get to pick which room you join, nor will you ever play more populated games, like 16-on-16 or larger. Clans are all but dead now. And you can forget about having a 'regular' server where can always join up with familiar players. Additionally, even the most minor tweaks that you could make on dedicated servers (e.g., disabling unpopular maps or hosting a single map 24/7) are not available.

Yes, I should mention that you can form up a team before the automatch, to ensure that you and your friends are in the same room, but this is no substitute. For one, it requires a great deal more effort to invite all your friends to the same team each time. But it also requires being actual 'friends' with someone, such that they would accept an invitation. My experience with online play of the COD series, was that I would have a large number of players who I would know, who would know me, who I'd see from time to time on certain servers, and who I know I'd always get a good game with. But this new game has been completely divested of this community feel.

The fact that these things have changed are enough to turn me off. But they have widespread effects on the multiplayer experience, as well. Because of the mandatory smaller room sizes, the game becomes more of a game of cat and mouse, where the person who can sneak around off the radar and knife people becomes the dominant player. Sorry, but that's not why I play COD. Because there's not a critical mass of players on the map, it's nearly impossible to monitor all the approaches and flanks. And gone are the days when there was a definite 'front line', so that you didn't have to check your rear every 2 seconds.

I never considered myself someone who valued dedicated servers. For example, I was never one who played mods all that much, if ever. But having actually played the new matching system, I must say, I greatly prefer the client/server system. I understand what the 'whining' is all about, even if I disagree with the whining itself.

All in all, the multiplayer aspect has great potential. I love all of the changes they've made to the multiplayer game: the new class customizations are really an improvement upon previous iterations. But until Infinity Ward fixes these problematic aspects of the PC online multi-player experience, I'll probably go back to playing other FPS games. I just don't find 9-on-9 games all that exciting. It's too bad that I paid $60 for this...

Not Balanced for Fun

by Jon Oldsen 2009-11-10, 101 people found this review helpful
This game is a port.

no dedicated servers so most games are 6v6 and max for the game is 9v9
no mod tools so there will be no custom maps or mods
can't lean anymore, since this is a straight port they didn't even enable it for PC.
IWNet sucks, they even left in the bars from consoles to show ping instead of numbers, because that way you can't tell how bad you are lagging.

Bought every COD title, ever. Bought some numerous times when I couldn't find my CD key when reinstalling windows.

Where my friend works, xbox sold out, ps3 only has a few left, and PC hasn't sold a single copy. Don't expect a lot of people to be on this IWNet for PC. I expect it will be dead in 2 months like every other abortion of a PC game that tries to do PC multiplayer without dedicated servers. Not to mention without custom mods and maps the game will get boring fast.

Total failure.

NO DEDICATED SERVER = FAIL

by 1magine 2009-11-10, 120 people found this review helpful
No 32 man servers? Who is going to host? WTF warring on MW2 will not happen. Quick survey of 120+ COD clans, ZERO - EXACTLY ZERO clans plan on creating a MW2 faction. Heck most of these have LFD factions for goodness sake.

No multiplayer = fail.

Let this be a lesson in hubris

by Justin A. Parr 2009-11-10, 100 people found this review helpful
The reason console games cost a little more is because of the expensive, proprietary manufacturing process (Sony, Nintendo) and license fees (Sony, Microsoft, Nintendo).

There are no proprietary technologies associated with manufacturing a PC game. There are no license fees to the platform.

This was an attempt by a greedy company to capitalize on the success of COD4 and the hype of MW2's release by charging above-market costs. The problem with hype is that you have to live up to it, which this game clearly does not.

Additionally, it looks like they made a lot of people mad with the lack of dedicated servers. People play this game on home networks with asymmetric internet access: your upload is much slower than your download. This means that to host a game without a dedicated server, someone has to use their slow upload bandwidth. Again, this looks to me like an attempt to control cost by not having to pay for and maintain dedicated servers and bandwidth without regard for performance.

Such a greedy move should be met with no less than abject failure.

So, I'll wait until I see this on the 5 dollar rack, which should be by about next week sometime based on everyone's feedback.

Activision: If you read this, please learn from your mistake, and understand that you can't charge extra money for hype nor lame.

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